SMW: Defintive Edition Enemy list Part 5 by ToxicIsland, literature
Literature
SMW: Defintive Edition Enemy list Part 5
Mummoids: Mummified variants of Lawnfools that appear in desert levels, some Mummoids are summoned during sandstorms and appear in cone, bucket and pyramid head variants. Coin Stealer: Tries to steal coins nearby him. When defeated, he will release all the coins he has accumulated. Tomb Raiser: Throw bones that can create tombstones. The tombstones can also spawn various Mummoids. Coffaro: A Mummoid in a sarcophagus that walks slowly. When his sarcophagus is destroyed, he will move faster than other Mummoids. Mummiath: Hits players with a sarcophagus and drops a sarcophagus that hatches a Mummoid when damaged. Sand Foo: Foos that blows sands that slow down the players' movement. Beavox: Attacks by throwing logs at players. It can be picked up and thrown when stood on. Klapsand: Klaptraps from sand. Players cannot ride on them, but disarrange these instead. Instead of Dry Bones, when disarranged, the hopes of sand moves to a different area if possible and then rearrange themselves
SMW: Defintive Edition Enemy list Part 5 by ToxicIsland, literature
Literature
SMW: Defintive Edition Enemy list Part 5
Mummoids: Mummified variants of Lawnfools that appear in desert levels, some Mummoids are summoned during sandstorms and appear in cone, bucket and pyramid head variants. Coin Stealer: Tries to steal coins nearby him. When defeated, he will release all the coins he has accumulated. Tomb Raiser: Throw bones that can create tombstones. The tombstones can also spawn various Mummoids. Coffaro: A Mummoid in a sarcophagus that walks slowly. When his sarcophagus is destroyed, he will move faster than other Mummoids. Mummiath: Hits players with a sarcophagus and drops a sarcophagus that hatches a Mummoid when damaged. Sand Foo: Foos that blows sands that slow down the players' movement. Beavox: Attacks by throwing logs at players. It can be picked up and thrown when stood on. Klapsand: Klaptraps from sand. Players cannot ride on them, but disarrange these instead. Instead of Dry Bones, when disarranged, the hopes of sand moves to a different area if possible and then rearrange themselves
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